arXiv cs.CLSeptember 22, 2026
Enforcing Narrative Reliability and Epistemic Pacing in LLM-Driven Detective Games via Structured Knowledge Trees
Excerpt
arXiv:2609.23043v1 Announce Type: cross Abstract: Large Language Models (LLMs) enable open-ended dialogue in interactive games, but their non-deterministic outputs make it difficult to preserve authorial control, factual consistency, and the intended sequence of information disclosure. These challenges are particularly significant in detective games, where premature revelation or fabricated details can undermine the logic of player progression. We present a Structured Knowledge Tree architecture