arXiv cs.AIOctober 7, 2026
CurveCodec 2: Skeleton-agnostic animation compression with a learned entropy model
Excerpt
arXiv:2610.04211v1 Announce Type: cross Abstract: Skeletal motion is stored as every joint's transform at every frame, yet most of it is implied by the body rather than by what the motion is about. Compression is one way to ask what a motion must still say once the body is known, and a production codec must answer it for any skeleton with a stated error bound. Our earlier codec, CurveCodec, matched the mean error of ACL, the production library of modern game engines, with a learned prior over sp