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Reddit r/MachineLearningAugust 22, 2026

I built an open-source roguelike specifically for training game-playing agents [P]

Excerpt

Hey everyone! I wanted to share something I’ve been working on. I was inspired by projects from DeepMind and OpenAI, but noticed that most games are prohibitively difficult to integrate with an agent harness. So I built DelveRL from the ground up as a human-playable game with a structured API, deterministic simulation, procedural levels, partial observability, and enough strategic headroom for agents to compete and improve. It’s an endless turn-based roguelike where agents must explore, manage r